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To change your file format for the video output, go to the output tab where you are able to control the target location of the animation.īelow you will be able to change your file format, which should be a picture format by default.
![blender what is ffmpeg blender what is ffmpeg](https://i.stack.imgur.com/2r2sv.png)
Which format you choose is not going to be the most important decision you make today, so our advice is normally to go with what you know. What is important is the ability to play your animation without issue, which the majority of file formats available to you allow. With Blender, you are able to choose which video format that you wish to export your animation as, and each format stores your information in a slightly different way. What Is The Best Video Output Choice In Blender? Once you have rendered the animation, locate the video file on your desktop browser and select the video file to open it using your own video player, you don’t need to use Blender for this step. To change your frame rate, along with completing the various other steps in the export process, go to the render tab in the properties panel, and the frame rate will be changeable towards the top of the panel as seen in this image. For example, create a keyframe of a bouncing ball that takes a second to bounce at 30fps, then change the frame rate to 60fps.Įven though the frame rate has changed the length of the bouncing ball animation is still just 30 frames, which means that the ball will now fall twice as fast, changing the final result. We need to do this early because the frame rate will directly impact how the keyframes of your animation will work. So let’s run through each step and when it needs to be completed.īefore you begin actually creating the models for your animation and begin the process of rigging and creating your keyframes, you should determine the frame rate of the target video output as one of the first things you can do. Of course, the steps required to correctly render the video are not all done before the actual render, but at various stages in the project. By correctly we mean having the right frame rate and resolution for the animation. Rendering your 3D animation from Blender is simple enough to do once you know all the little steps needed to render the animation correctly. Most important will be to ensure that your animation goes to the location that you want it to so that you can locate the file after rendering. It is a relatively simple checklist but each step is important for completing the animation process. After Rendering Make Sure To Preview The Created File To Ensure All Is Correct.Set The Start And End Frames Of The Animation.To export your rendered animation from Blender, you will want to complete the checklist below. But even after finishing your animation, you still need to render it and save the video as an external file. You'll most likely disregard Workbench when choosing a rendering engine.Creating your own animations in Blender is a rewarding process where you can create your own world and story and then promote it to the world with pride for what you were able to create. It's most commonly used for prototype renders, and previews before textures, lighting and detail is added. This is basically the same as the 3D viewport, and doesn't calculate light. Workbench is rarely used for final renders.
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If you're working on an old or low-end system, you may consider using Eevee as it is much less taxing on the computer compared to Cycles. Eevee can be used for stylised, cartoonish scenes and is more commonly used as a game engine. This means it is not physically accurate, as each ray of light is not individually traced (unlike Cycles), but this massively reduces the rendering time, meaning Eevee can render a scene in 'real-time', and the renders take little to no time at all.